.io games
Multiplayer games you join in seconds: grow a snake, a cell or a tank against everyone else on the server, and start again the moment you lose. Every one of these runs right here, no download and no account.
Settlers-of-Catan style board game against real people or bots. Trade, build roads, reach ten points.
Snake against everyone. Eat glowing orbs to grow. If any snake's head hits your body, it dies and drops its whole length for you to eat.
MooMoo-style gathering and base building with tameable animal companions that fight beside you.
Formerly FlyOrDie.io. Evolve through 40-plus flying creatures by eating the ones below you.
Drive a tank, shoot shapes for XP, spend points on a build. Dozens of tank classes branch off a single tree, and the best players know every matchup.
Snake with a persistent account, evolution levels and a bug companion. Deeper than Slither, and it has ads and purchases to match.
Claim land on a map, balance troops against interest, decide when to attack. Hundreds of players per match and games that last an hour.
Gather wood and stone, build walls and windmills, defend your base. The windmill economy and hat system made it a genre of its own.
An open-source spin on Diep with far more tank classes, bosses and modes. Rougher edges, deeper tree.
Claim hexagon territory by drawing loops back to your area. Cut other players' trails.
Slither with sweets and power-ups. Cakes, candy and potions on the map change your speed, size and magnet range.
Vector spaceship arena. Mine asteroids for gems, upgrade through a ship tree, and fight in team, survival and invasion modes.
Physics sumo. Push the other balls off the platform. Thousands of player-made maps and a proper level editor.
Start as a fish, eat your way up the ocean food chain. Dozens of animals, each with its own abilities and habitat.
Tanks in a maze with bouncing bullets. Local or online, last tank wins.
Cold, hunger and other players will all kill you. Craft tools, build a fire and dig into the biomes before the night does.
3D survival with tribes, crafting and raids. Closer to Rust than to MooMoo.
Starve's post-apocalyptic follow-up. Radiation, zombies and scavenging, with the same unforgiving crafting loop.
The original grid-claiming game. Tighter and blockier than Paper.io, with a proper leaderboard.
A small 3D MMO that loads in seconds. Four classes, two factions, dungeons and a real economy.
A polished MooMoo-like with ages, hats and a competitive clan scene. Combat is faster and more skill-based than the original.
Top-down team shooter with destructible buildings, vehicles and a sizeable weapon list. Plays like a 2D Battlefield.
Your car drags a flail on a chain. Swing it into other cars, or release it and reel it back in. Simple to learn, hard to master.
Steer a line that never stops growing. Make the others crash into it.
